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Old Jan 27, 2007, 08:03 AM // 08:03   #1
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Join Date: Jan 2007
Guild: Black Market Bandits [BLMB]
Profession: D/Mo
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Wink some assasin fun

hi everyone! well lately ive benn playin around with a few skills to try and make a build that is capable of putting a spell caster out of action (although the build can take on melee classes), and i think i have now come up with one please note im sorry if this build has been posted before.


skills

-leaping mantis strike
-golden skull strike
-twisting fangs
-golden lotus strike
-leaping mantis strike
-deaths charge
-way of perfection/assasins remedy
-res sig/optional (depends on area etc)

attributes

-16 dagger mastery [12+3+1]
-10 critical strikes [9+1]
-9 shadow arts [8+1]



usage

before battle, cast your enchantment, and once you have found your target, use the skills in this order: deaths charge-->leaping mantis strike-->golden skull strike-->twisting fangs-->golden lotus strike, and then if your target isnt dead just attack a few times, i usually find that they are really low on health by the last attack skill . keep in mind of your team's monks positioning, as you dont want to make them over extend.


counters

basically all anti mellee spells/skills, as well as slow down hexes and damage on hit spells eg spiteful spirit.

equipment

-a set of daggers like the green set "ravaging daggers" [max damage,+30 health, lengthens dazed duration by 33%, damage +15% above 50% health] should be fine..if noy just go with whatever floats ya boat.



sorry bout the order the information cam ein..there was a problem and i could not edit it without going over what i had already done so i hope you enjoy the build, and please note that it isnt perfect, so im open to flaming and contructive criticism
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Old Feb 12, 2007, 02:37 PM // 14:37   #2
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Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Well...

#1. Your enchant runs out, your elite is out of action, your energy regain is out of action, your build is buggered.
#2. The key damage is in dual-attacks... not excessive use of leads.
#3. Your self-heal is unreliable and Way of Perfection with 10 Critical Strikes is laughable. Death's Charge won't get you out of battle if you mess up, but rather throw you into a new one.
#4. Res Sig is unnecessary in Alliance Battle.
#5. You've got Leaping Mantis Strike on there twice.
#6. No speedboost.

I'll just put it this way: It only takes for you to come up against an Enchant Strip and you are effectively buggered. You have no means of running away, your combos fail, your healing fails... You go down fast.

Really... go back to the drawing board and try again.
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Old Feb 20, 2007, 05:48 AM // 05:48   #3
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Join Date: Aug 2006
Location: California
Guild: [NKLO]
Profession: W/A
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dude stfu....u cant have EVERY SINGLE COUNTER IN ONE BUILD WITH A GOOD KILLING SIN COMBO!
critical 10 laughable..guess what WERE LIMITED ON ATTRIBUTE POINTS!
and yes if u use enchant strip or hex remove on a sin...ya they are mostly dead. u want us all to use unsuspecting...Fox..horns...falling....twisting? that is a beginners combo. and its easy to kill.

if u want more reliable elite than skull try temple strike...

Leeping Mantis - if i were using a lead..use disrupting stab
Temple Strike
Horns of Ox
Falling Spider
Twisting
and put w/e skills u want on last 3...stance would make u put temple faster so dats an idea
just a regular kd build with a lil daze and blind but its better =)

Last edited by out loud; Feb 20, 2007 at 06:01 AM // 06:01..
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